Armor is an individual Stat that can reduce Damage. The exact formula is not figured yet. Helmet-wearing Specialists are noted to be protected from negative effects of headshots on the first hit to the head.
1 is noted to negate 1 . Although, armor itself doesn't protect from Killshots.
Vehicles, such as the Light Tank, are shielded by default, rendering small arms ineffective, usually requiring concentrated fire in lack of anything suitable to be destroyed. With sufficient munitions, a canned trooper can be relatively safe from Rats, right until the moment he runs out and abandons his überwaffe. However, armored Vehicles are less useful against explosives, as explosives deliver double damage to Vehicles.
Any effect of armor can combine with the damage reduction of Heavy Armor (which technically may not be armor at all).
Ways to Alter Armor
- Manning Vehicles (the pilot can't be Fatally Shot):
- Wearing a Full Metal Balaclava (+1 for the head, 50% chance to be Fatally Shot in the head, no negative effects for being head-shot non-fatally (no +100% )). In conjunction with Helmets, first hit deals no damage.
- Wearing a Bulletproof Vest (+1 for the torso, 50% chance to be Fatally Shot in the torso (heart and both lungs)).