Life Points is an individual stat, representing the Troopers' limit of damage they can sustain. Initially all troopers have 10 . Upon taking damage the counter goes down, if it reaches zero the trooper is dead. However, there are upgrades which can significantly increase the troopers chances of survival.
Vehicles have LPs too, running out of life points will cause them to blow up. Upon destruction, the trooper is thrown in the air, taking Fall Damage from hitting the ground. Unlike troopers, vehicles' LPs cannot be restored.
Life Points[]
The life points of entities are listed below:
- Helicopter:15
- Light Tank:40
- Heavy Tank:50
Treating Wounds[]
Injured troopers can restore Life Points to continue fighting in ways:
- Being healed by a Doctor during combat (restores +5 , additional +1 per each new level, treats body part damage).
- Utilizing First Aid (restores up to 50% , doesn't treat body part damage).
- Utilizing Healing Grenade (restores up to 10 , doesn't treat body part damage).
- Upgrading to Survivor (restores +1 after dying, once the next wave of reinforcements is deployed).
- Upgrading to Saviour (restores all to a dead trooper once per battle, letting him join a subsequent wave).
- Utilizing the Retreat command (restores all to all troopers alive, letting them join a subsequent wave, requires at least 10 Communications. ).
Ways to Alter Life Points[]
Improving[]
- Upgrading to Soldier (+1 per each level, retroactive).
- Upgrading to Bait (+8 at a cost of being easier to hit).
- Upgrading to Huge Calves (+3 with +25% Speed).
- Upgrading to Brick S***house (+3 with cover bonus for friendlies).
- Upgrading to Commando (+5 ).
- Upgrading to Heavyweight (+10 with -20% Speed).
- Upgrading to Sturdy (+3 with negating Speed penalty for carrying heavy objects).
Having all these upgrades means the grand total of LP a non-Soldier trooper can have is 42 (10 base plus 32 from all upgrades), and high-level Soldiers can have even more (for instance, a level 12 Soldier will have 54, more than a Heavy Tank!)